class ToasterMessage expands CriticalEventPlus;

var(Message) string	ToastMessage;

static function int GetFontSize( int Switch )
{
   return 2;
}

static function string GetString(optional int Spree,optional PlayerReplicationInfo RelatedPRI_1,optional PlayerReplicationInfo RelatedPRI_2,optional Object OptionalObject)
{
   return Default.ToastMessage;
}


static simulated function ClientReceive(PlayerPawn P,optional int Switch,optional PlayerReplicationInfo RelatedPRI_1,optional PlayerReplicationInfo RelatedPRI_2,optional Object OptionalObject)
{
   Super.ClientReceive(P, Switch, RelatedPRI_1, RelatedPRI_2, OptionalObject);
   //P.PlaySound(Sound'UDamagePickup',, 4.0);
   return;
}

defaultproperties
{
   ToastMessage="Hit Fire To Reload!"
   DrawColor=(R=150,G=0,B=150)
}